Poe returning projectiles. As the projectile travels, it repeatedly applies a. Poe returning projectiles

 
 As the projectile travels, it repeatedly applies aPoe returning projectiles The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage

Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. The TL;DR is that you can never do more than 35. • 2 yr. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. I have a nice bow with an open prefix that I could add this mod to. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Server: PC, Xbox, PS. Now all effects that cause projectiles to return do so in any case that they can. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Cost & Reservation Multiplier: 150%. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. The Divergent quality grants +1 Chain, which further increases your clear. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. (PoE Trial of the Ancestors 3. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Rings. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Wiki wiki. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Projectiles from Supported Skills Return to you. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Thanks to this, I think it's the best single trap. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. POE 3. 5% increased Projectile Damage This is a Support Gem. 0. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . Fresh Meat Support. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. 1Recipes. Cast Time: 0. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. A place to talk about POE builds, mechanics and interactions. 22, Lightning Trap Saboteur. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Multiple projectiles emitted at exactly the same time can no longer hit the same target. 38 seconds to kill mino, 40. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. 3. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. 50 sec Can Store 1 Use(s) Cast Time: 0. Safe and Instant Delivery. For example - Kinetic Blast. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Tag: Support, Projectile. Skills gems that create projectiles usually have the Projectile or Bow gem tag. 00 sec. Projectiles are entities which are produced by a spell. Return Projectile Support Creates A New Potential League Starter | PoE 3. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Quality 20. Not worth a gem slot. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. 98 seconds, 40. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. 22 that focuses on speed, explosion, and survivability. This can be increased with Culling (and we do), but it means the hard DPS limit on this build is 41. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. A place to talk about POE builds, mechanics and interactions. " Previously the node required you to hit something to proc the return behavior. This time it’s my league start in POE 3. This build uses i. lunaticloser. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. Sources of returning projectiles include: Spectral Throw. Server: PC, Xbox, PS. time to kill with EDWA was 8. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. It also doesnt come up in pob at all for me. Anomalous Returning Projectiles Support. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Case: Divergent Lightning Trap projectiles have 20% chance to return. Requires a Melee Weapon. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. In addition, it increases your Dexterity by 36, but the real value is. This means it fires 4 Projectiles per second. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. So with two two flame walls you can split each projectile into 4. Corrupted. Requires Level 38. If the source is in melee range. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. 2. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. 9's Conquerors of the Atlas release, this is still accurate as of 3. That basically means a LA char with VC deals twice as much dmg as one with RP support. 3/7. This is a major damage and quality of life improvement. Projectiles are fired in random directions. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. PoE Returning Projectiles Support. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. Less of a problem since one of the returning projectiles should hit. This is with Wilma's, the stacks would get out of control. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Fireballs' explosions. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Server: PC, Xbox, PS. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. AFK trading WILL be added. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Only one projectile behavior can be. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. 21 Cold DoT Elementalist Speed Mapping Build - Items. Returning Projectiles Support is a support gem which causes projectiles to re. Vengeant Cascade is a notable passive skill. That's 1+3+9+27 = 40. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Members Online. 50 sec Critical Strike Chance: 5. It has fourth priority for projectile behaviors,. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. Supported Skills deal 0. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Level 15. 217, almost 22% more damage. With sniper's mark splitted projectiles will also return. This calculator complements PoB to help users estimate their true single target DPS against. Cost: 5–7 Mana. . Shattering especially, since all the projectiles AOE can shotgun so with good. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. . Supports projectile skills. 2. Attack Speed: 50% of base. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. These projectiles return to you when caught and can be launched with Whirling Blades. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Throws a copy of your weapon as a projectile at enemies. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Skills that can "shotgun" when returning should be. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. "Projectile skills deal less damage" Sounds global. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Simplified projectile returning. With the new Returning Projectiles gem introduced in Patch 3. So by changing some of the fun-bazillion-balls links around, you produce less frost orbs but do significantly more first-constact. Numbers will look weaker than the build realistically performs. Fun while it lasted, a common refrain for POE. 10. 23-July-2021 update: Originally recorded for 3. Return to you. PoE Nimis: what it is. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Get app. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Projectiles from Supported Skills Return to you. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). DodgyThingy • 4 yr. ↖ Implications for Projectile Builds1. The explosion of the. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. 22. Projectiles from Supported Skills Return to you from final target. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. Boom! Doubled hits. l don't believe there are arrow skills that explode at the end of travel like. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. 2. If you avoid using either of those then the projectiles will remain doing exactly the same damage as the. Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic Rain. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. Supports projectile skills. ex Elemental Hit)? Will Return count as in the 150. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. A place to talk about POE builds, mechanics and interactions. . It causes projectiles to return and pierce all targets while returning. In comparison, Freezing Pulse still has 4 additional. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. Over 20 new active skill gems WILL be added. Returning projectiles support does not work with frost blades. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. Requires a Dagger or Claw. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). This support also provides more projectile damage. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Effectiveness of Added Damage: 125–165%. Acquisition. . The addition of this support gem opens up exciting possibilities for unique and powerful builds. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Projectiles which. Returning Projectiles Support Supports projectile skills. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. ago. When Kinetic Blast projectiles return to you they trigger their. The mode, introduced as the main theme of the 3. Projectiles from Supported Skills Pierce all Targets while Returning. It causes projectiles to return and pierce all targets while returning. Divergent Returning Projectiles Support, Returning Projectiles Support. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Could also be an interesting question for that new unique that makes projectiles return. Requires Level 38. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This support makes projectiles return to you, getting double hits on enemies, and gives you. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. 1Skill functions and interactions. Save. However, split projectiles proc both times when you hit target, with initial and returning projectiles. Gerblat • 2 yr. "Projectiles from supported skills deal less damage" Sounds the same to. Return Projectile Support Creates A New Potential League Starter | PoE 3. It’s too early to say anything at the moment. 77 = ~1. poe. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. telehax • 9 yr. You. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. It is unlocked by anointing an Amulet or a Blight. With the new Returning Projectiles gem introduced in Patch 3. Some skills can shotgun even with multiple projectiles, but those are. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. So for a skill like Lightning Arrow, it's already decent, potentially very good. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Of the 5 projectiles, only one hit can happen. Numbers will look weaker than the build realistically performs. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. ago. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Saw your build and tried it in SSF ruthless. 00 sec. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Anomalous Returning Projectiles Support. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. 46 so about 5. This means that on. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. Most sources of Returning were Final-Target-Returning. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. If a projectile lasts for an explicit duration like. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. 5% increased Projectile Speed This is a Support Gem. Fires a returning projectile that can be caught. 5% increased Projectile Speed This is a Support Gem. The target it returns from is added to both lists. The 1st pod is spawned first, then 2nd pod, etc. Projectiles from Supported Skills Return to you. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. Divergent lightning trap pretty much doubles your damage with the returning projectiles. . Venom Gyre Fires a returning projectile that can be caught. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. Further Improvements. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. 1. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. Trap, Critical, Spell, Projectile, Lightning. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Skills gems that create projectiles usually have the Projectile or Bow gem tag. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. It does not grant a bonus to your character. 5% increased Physical Damage Supported Attacks have 0. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. With this guide, you should have a higher level. . Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. Projectiles from Supported Skills deal 61% less Damage while Returning. 5m dps. This means that if you had pierce, fork, and chain supporting the. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Level: (1-20) Cost: (6-23) Mana. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. Enemies can. Venom Gyre. Edited: who on earth put B on the left. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Obvious enough, "projectile attack damage" versus "projectile damage. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. the difference between the total dps increase from. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. If a projectile is unable to perform a behavior in its sequence, it will attempt. This was made possible in 3. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. It doubles spark duration basically and fires them like a ring. Projectiles Return to you at end of flight. 22 that focuses on speed, explosion, and survivability. Divergent Returning Projectiles Support, Returning Projectiles Support . Projectile mechanics can interact in counterintuitive ways. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. They can hit twice and apply 2 poisons. Regex. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. Vengeant Cascade - 15% Increased Projectile Speed. Icon: R. -----Stream and social media-----Streaming daily at 11:00 am U. . Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Returning Projectiles: Supports Projectile Skills. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. POB: build concept is not originally from me (Please see AZsrr Youtube channel). With very little investment, that pretty much doubled most of attack projectile damage. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). GGG has the following to say about projectiles that "fade". 3+ arrows. 2. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. You can test this quite easily on an area that has 2 bosses by having lmp. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Projectiles from Supported Skills Return to you. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. Most sources of Returning were Final-Target-Returning. Raine_Live. Projectiles from Supported Skills deal (70-61)%. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. Requires a Dagger or Claw. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. 487=1. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. . This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. The build excels at clearing fast but also deals good single target damage. Tag: Support, Projectile. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Spell Echo Support Supports spell skills, making them repeat when. Hertzdonut2 is correct. 70 sec Critical Strike Chance: 5. Simplified projectile returning. 20 league, is now coming back as a. Will sub-projectiles created by split/fork/chain count towards this? F. Bulk Divine Orbs on the stock. 70 sec. . It does not grant a bonus to your character, but to skills in sockets. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player.